^

RETAIL

CLASSIC

vs. Jeremy Feasel

Strategia aggiunta da krasnyy

Strategy 3 of 5
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Includi Passaggi:

Clicca il bottone per copiare lo script nei tuoi appunti:

use(Decoy:334) [self.round=1]
use(Thunderbolt:779) [round=2]
use(Breath:115)
use(Minefield:634) [!enemy(#2).dead]
use(Ion Cannon:209) [self.aura(Mechanical:244).exists]
use(Missile:777)
standby
change(next)
Jeremy Feasel 67370
Special or not:0Special or not:1122844648998440

Abilità: 1 2 2
Tipo: Qualsiasi

Mechanical Pandaren Dragonling
This pet can have the following breeds:

Tipo Health Power Speed
SS 1400 276 309


Special or not:0Special or not:1122338553563380

Abilità: 1 2 2
Tipo: Qualsiasi

Darkmoon Tonk
This pet can have the following breeds:

Tipo Health Power Speed
HP 1627 273 260


Special or not:0Special or not:1122339553673390

Abilità: 1 2 2
Tipo: Qualsiasi

Darkmoon Zeppelin
This pet can have the following breeds:

Tipo Health Power Speed
HB 1546 273 273


XP Alta
Almeno una delle mascotte in questa strategia richiede delle statistiche specifiche.
Non tutte le strategie sono sempre al 100% sicure. Questa è una di quelle. Potresti dover ricominciare, poichè ci sono eventi casuali che ne aumentano il fallimento. Per favore non prendertela con le mascotte!
Questa strategia usa mascotte ottenute dal gioco di carte di WoW (TCG); qualche volta puoi trovarli anche alla casa d'aste, ma i prezzi sono potenzialmente alti.
Questa strategia usa mascotte ottenibili solo dal Negozio Blizzard, comprabili con saldo Battle.net o soldi reali.
Puoi usare questa strategia per far prendere esperienza a una mascotte aiutandola a salire di livello più velocemente.
Alcune istruzioni sono più difficili di altre da seguire. E' esattamente quello che troverai in questa strategia!
Script
La strategia offre un script che può essere usato con l'addon Pet Battle Script. Puoi copiare lo script cliccando il bottone a sinistra delle mascotte.
Almeno una mascotte in questa strategia non è più ottenibile. Se ce l'hai, congratulazioni!
Lo staff ha deciso che questa strategia sia particolarmente utile e l'ha evidenziata con questa tag per offrire più visibilittà.
In Dragonflight Patch 10.2, the ability Time Bomb has been changed. This tag is marking strategies using Time Bomb so they can be reviewed.
Questa tabella illustra l'aumento di livello se si completa il combattimento con mascotte di livello 25 e una a traino.
Es

Prima Dopo Esperienza Guadagnata
1135981
2136353
3146683
4146971
5147219
6157425
7157590
8167714
9167796
10177838
11177838
12187796
13197714
14197590
15207425
16207219
17216971
18226683
19226353
20235981
21235569
22245115
23253900
24251980

Cappello da Safari

Integratore Inferiore

Integratore

Cilindro di Lunacupa

Evento bonus: scontri tra mascotte

















=

Le mascotte livellano fino al 25 con minima XP persa

=

XP aggiuntiva oltre il livello 25 è persa.

Strategy Details
N/A
No duration for this strategy is available. If you want to help by adding data, please log in or register an account.
N/A
Number of rounds for this strategy is not available. If you want to help by adding data, please log in or register an account.
Disclaimer - This is a Classic Strategy and Pet Sim has not been optimized for it. The calculated winrates might be inaccurate.

Calculated winrate: 100%

Breeds used:
Mechanical Pandaren DragonlingSS
Darkmoon TonkHP
Darkmoon ZeppelinHB

The winrate was calculated using Pet Sim. Slight variations in the winrate are normal. Click here to run your own simulations on this strategy: Link to Pet Sim
2025-09-11 19:47:24
The strategy was last updated on this date.
2025-09-11 13:17:56
The strategy was created on this date.
219
Visualizzazioni. Questo numero indica quante volte questa strategia è stata visualizzata dai visitatori.
Tamer Details
Darkmoon Island 47.8 62.6 (TomTom / Map Pin)
XP Alta
Turno 1

For the best display of your strategy, please follow these guidelines:

  • Use QuickFill elements where possible
  • Enter custom instructions in English
  • Check the Strategy Creation Guide for more info
Mechanical Pandaren Dragonling
Breath
Thunderbolt
Decoy
Darkmoon Tonk
Missile
Minefield
Ion Cannon
Darkmoon Zeppelin
Missile
Explode
Decoy
Pass
Bring in your Mechanical Pandaren Dragonling
Bring in your Darkmoon Tonk
Bring in your Darkmoon Zeppelin
Swap to your Mechanical Pandaren Dragonling
Swap to your Darkmoon Tonk
Swap to your Darkmoon Zeppelin
Judgement comes in
Honky-Tonk comes in
Fezwick comes in
An enemy pet comes in
Any standard attack will finish the fight
 
Mechanical Pandaren Dragonling
Darkmoon Tonk
Darkmoon Zeppelin
Breath
Thunderbolt
Decoy
Missile
Minefield
Ion Cannon
Missile
Explode
Decoy
Fezwick
Honky-Tonk
Judgement
Important: Please enter your instructions in English or a large parts of the community will not be able to read them.
Some typical sentences are translated automatically. Move your mouse over this part for more details.
The following strings are auto-translated if you enter them in the defined format. It is recommended to use them where possible:
[ability=123:Spellname] - [pet=123:Petname] dies
[ability=123:Name] - [enemy=123:Enemyname] dies
[ability=123:Name] until [pet=123:Petname] dies
[ability=123:Name] until [enemy=123:Enemyname] dies
Swap back to [pet=123:Petname]
[ability=123:Name] until the fight is won
Turno 2

For the best display of your strategy, please follow these guidelines:

  • Use QuickFill elements where possible
  • Enter custom instructions in English
  • Check the Strategy Creation Guide for more info
Mechanical Pandaren Dragonling
Breath
Thunderbolt
Decoy
Darkmoon Tonk
Missile
Minefield
Ion Cannon
Darkmoon Zeppelin
Missile
Explode
Decoy
Pass
Bring in your Mechanical Pandaren Dragonling
Bring in your Darkmoon Tonk
Bring in your Darkmoon Zeppelin
Swap to your Mechanical Pandaren Dragonling
Swap to your Darkmoon Tonk
Swap to your Darkmoon Zeppelin
Judgement comes in
Honky-Tonk comes in
Fezwick comes in
An enemy pet comes in
Any standard attack will finish the fight
 
Mechanical Pandaren Dragonling
Darkmoon Tonk
Darkmoon Zeppelin
Breath
Thunderbolt
Decoy
Missile
Minefield
Ion Cannon
Missile
Explode
Decoy
Fezwick
Honky-Tonk
Judgement
Important: Please enter your instructions in English or a large parts of the community will not be able to read them.
Some typical sentences are translated automatically. Move your mouse over this part for more details.
The following strings are auto-translated if you enter them in the defined format. It is recommended to use them where possible:
[ability=123:Spellname] - [pet=123:Petname] dies
[ability=123:Name] - [enemy=123:Enemyname] dies
[ability=123:Name] until [pet=123:Petname] dies
[ability=123:Name] until [enemy=123:Enemyname] dies
Swap back to [pet=123:Petname]
[ability=123:Name] until the fight is won
Turno 3

For the best display of your strategy, please follow these guidelines:

  • Use QuickFill elements where possible
  • Enter custom instructions in English
  • Check the Strategy Creation Guide for more info
Mechanical Pandaren Dragonling
Breath
Thunderbolt
Decoy
Darkmoon Tonk
Missile
Minefield
Ion Cannon
Darkmoon Zeppelin
Missile
Explode
Decoy
Pass
Bring in your Mechanical Pandaren Dragonling
Bring in your Darkmoon Tonk
Bring in your Darkmoon Zeppelin
Swap to your Mechanical Pandaren Dragonling
Swap to your Darkmoon Tonk
Swap to your Darkmoon Zeppelin
Judgement comes in
Honky-Tonk comes in
Fezwick comes in
An enemy pet comes in
Any standard attack will finish the fight
 
Mechanical Pandaren Dragonling
Darkmoon Tonk
Darkmoon Zeppelin
Breath
Thunderbolt
Decoy
Missile
Minefield
Ion Cannon
Missile
Explode
Decoy
Fezwick
Honky-Tonk
Judgement
Important: Please enter your instructions in English or a large parts of the community will not be able to read them.
Some typical sentences are translated automatically. Move your mouse over this part for more details.
The following strings are auto-translated if you enter them in the defined format. It is recommended to use them where possible:
[ability=123:Spellname] - [pet=123:Petname] dies
[ability=123:Name] - [enemy=123:Enemyname] dies
[ability=123:Name] until [pet=123:Petname] dies
[ability=123:Name] until [enemy=123:Enemyname] dies
Swap back to [pet=123:Petname]
[ability=123:Name] until the fight is won
Turno 4
Breath until I die

For the best display of your strategy, please follow these guidelines:

  • Use QuickFill elements where possible
  • Enter custom instructions in English
  • Check the Strategy Creation Guide for more info
Mechanical Pandaren Dragonling
Breath
Thunderbolt
Decoy
Darkmoon Tonk
Missile
Minefield
Ion Cannon
Darkmoon Zeppelin
Missile
Explode
Decoy
Pass
Bring in your Mechanical Pandaren Dragonling
Bring in your Darkmoon Tonk
Bring in your Darkmoon Zeppelin
Swap to your Mechanical Pandaren Dragonling
Swap to your Darkmoon Tonk
Swap to your Darkmoon Zeppelin
Judgement comes in
Honky-Tonk comes in
Fezwick comes in
An enemy pet comes in
Any standard attack will finish the fight
 
Mechanical Pandaren Dragonling
Darkmoon Tonk
Darkmoon Zeppelin
Breath
Thunderbolt
Decoy
Missile
Minefield
Ion Cannon
Missile
Explode
Decoy
Fezwick
Honky-Tonk
Judgement
Important: Please enter your instructions in English or a large parts of the community will not be able to read them.
Some typical sentences are translated automatically. Move your mouse over this part for more details.
The following strings are auto-translated if you enter them in the defined format. It is recommended to use them where possible:
[ability=123:Spellname] - [pet=123:Petname] dies
[ability=123:Name] - [enemy=123:Enemyname] dies
[ability=123:Name] until [pet=123:Petname] dies
[ability=123:Name] until [enemy=123:Enemyname] dies
Swap back to [pet=123:Petname]
[ability=123:Name] until the fight is won
Turno 5
Fai entrare Darkmoon Tonk

For the best display of your strategy, please follow these guidelines:

  • Use QuickFill elements where possible
  • Enter custom instructions in English
  • Check the Strategy Creation Guide for more info
Mechanical Pandaren Dragonling
Breath
Thunderbolt
Decoy
Darkmoon Tonk
Missile
Minefield
Ion Cannon
Darkmoon Zeppelin
Missile
Explode
Decoy
Pass
Bring in your Mechanical Pandaren Dragonling
Bring in your Darkmoon Tonk
Bring in your Darkmoon Zeppelin
Swap to your Mechanical Pandaren Dragonling
Swap to your Darkmoon Tonk
Swap to your Darkmoon Zeppelin
Judgement comes in
Honky-Tonk comes in
Fezwick comes in
An enemy pet comes in
Any standard attack will finish the fight
 
Mechanical Pandaren Dragonling
Darkmoon Tonk
Darkmoon Zeppelin
Breath
Thunderbolt
Decoy
Missile
Minefield
Ion Cannon
Missile
Explode
Decoy
Fezwick
Honky-Tonk
Judgement
Important: Please enter your instructions in English or a large parts of the community will not be able to read them.
Some typical sentences are translated automatically. Move your mouse over this part for more details.
The following strings are auto-translated if you enter them in the defined format. It is recommended to use them where possible:
[ability=123:Spellname] - [pet=123:Petname] dies
[ability=123:Name] - [enemy=123:Enemyname] dies
[ability=123:Name] until [pet=123:Petname] dies
[ability=123:Name] until [enemy=123:Enemyname] dies
Swap back to [pet=123:Petname]
[ability=123:Name] until the fight is won
Turno 6

For the best display of your strategy, please follow these guidelines:

  • Use QuickFill elements where possible
  • Enter custom instructions in English
  • Check the Strategy Creation Guide for more info
Mechanical Pandaren Dragonling
Breath
Thunderbolt
Decoy
Darkmoon Tonk
Missile
Minefield
Ion Cannon
Darkmoon Zeppelin
Missile
Explode
Decoy
Pass
Bring in your Mechanical Pandaren Dragonling
Bring in your Darkmoon Tonk
Bring in your Darkmoon Zeppelin
Swap to your Mechanical Pandaren Dragonling
Swap to your Darkmoon Tonk
Swap to your Darkmoon Zeppelin
Judgement comes in
Honky-Tonk comes in
Fezwick comes in
An enemy pet comes in
Any standard attack will finish the fight
 
Mechanical Pandaren Dragonling
Darkmoon Tonk
Darkmoon Zeppelin
Breath
Thunderbolt
Decoy
Missile
Minefield
Ion Cannon
Missile
Explode
Decoy
Fezwick
Honky-Tonk
Judgement
Important: Please enter your instructions in English or a large parts of the community will not be able to read them.
Some typical sentences are translated automatically. Move your mouse over this part for more details.
The following strings are auto-translated if you enter them in the defined format. It is recommended to use them where possible:
[ability=123:Spellname] - [pet=123:Petname] dies
[ability=123:Name] - [enemy=123:Enemyname] dies
[ability=123:Name] until [pet=123:Petname] dies
[ability=123:Name] until [enemy=123:Enemyname] dies
Swap back to [pet=123:Petname]
[ability=123:Name] until the fight is won
Turno 7

For the best display of your strategy, please follow these guidelines:

  • Use QuickFill elements where possible
  • Enter custom instructions in English
  • Check the Strategy Creation Guide for more info
Mechanical Pandaren Dragonling
Breath
Thunderbolt
Decoy
Darkmoon Tonk
Missile
Minefield
Ion Cannon
Darkmoon Zeppelin
Missile
Explode
Decoy
Pass
Bring in your Mechanical Pandaren Dragonling
Bring in your Darkmoon Tonk
Bring in your Darkmoon Zeppelin
Swap to your Mechanical Pandaren Dragonling
Swap to your Darkmoon Tonk
Swap to your Darkmoon Zeppelin
Judgement comes in
Honky-Tonk comes in
Fezwick comes in
An enemy pet comes in
Any standard attack will finish the fight
 
Mechanical Pandaren Dragonling
Darkmoon Tonk
Darkmoon Zeppelin
Breath
Thunderbolt
Decoy
Missile
Minefield
Ion Cannon
Missile
Explode
Decoy
Fezwick
Honky-Tonk
Judgement
Important: Please enter your instructions in English or a large parts of the community will not be able to read them.
Some typical sentences are translated automatically. Move your mouse over this part for more details.
The following strings are auto-translated if you enter them in the defined format. It is recommended to use them where possible:
[ability=123:Spellname] - [pet=123:Petname] dies
[ability=123:Name] - [enemy=123:Enemyname] dies
[ability=123:Name] until [pet=123:Petname] dies
[ability=123:Name] until [enemy=123:Enemyname] dies
Swap back to [pet=123:Petname]
[ability=123:Name] until the fight is won
Turno 8
Ion Cannon (when I revive Honky-Tonk)

For the best display of your strategy, please follow these guidelines:

  • Use QuickFill elements where possible
  • Enter custom instructions in English
  • Check the Strategy Creation Guide for more info
Mechanical Pandaren Dragonling
Breath
Thunderbolt
Decoy
Darkmoon Tonk
Missile
Minefield
Ion Cannon
Darkmoon Zeppelin
Missile
Explode
Decoy
Pass
Bring in your Mechanical Pandaren Dragonling
Bring in your Darkmoon Tonk
Bring in your Darkmoon Zeppelin
Swap to your Mechanical Pandaren Dragonling
Swap to your Darkmoon Tonk
Swap to your Darkmoon Zeppelin
Judgement comes in
Honky-Tonk comes in
Fezwick comes in
An enemy pet comes in
Any standard attack will finish the fight
 
Mechanical Pandaren Dragonling
Darkmoon Tonk
Darkmoon Zeppelin
Breath
Thunderbolt
Decoy
Missile
Minefield
Ion Cannon
Missile
Explode
Decoy
Fezwick
Honky-Tonk
Judgement
Important: Please enter your instructions in English or a large parts of the community will not be able to read them.
Some typical sentences are translated automatically. Move your mouse over this part for more details.
The following strings are auto-translated if you enter them in the defined format. It is recommended to use them where possible:
[ability=123:Spellname] - [pet=123:Petname] dies
[ability=123:Name] - [enemy=123:Enemyname] dies
[ability=123:Name] until [pet=123:Petname] dies
[ability=123:Name] until [enemy=123:Enemyname] dies
Swap back to [pet=123:Petname]
[ability=123:Name] until the fight is won
Turno 9
Fai entrare Darkmoon Zeppelin

For the best display of your strategy, please follow these guidelines:

  • Use QuickFill elements where possible
  • Enter custom instructions in English
  • Check the Strategy Creation Guide for more info
Mechanical Pandaren Dragonling
Breath
Thunderbolt
Decoy
Darkmoon Tonk
Missile
Minefield
Ion Cannon
Darkmoon Zeppelin
Missile
Explode
Decoy
Pass
Bring in your Mechanical Pandaren Dragonling
Bring in your Darkmoon Tonk
Bring in your Darkmoon Zeppelin
Swap to your Mechanical Pandaren Dragonling
Swap to your Darkmoon Tonk
Swap to your Darkmoon Zeppelin
Judgement comes in
Honky-Tonk comes in
Fezwick comes in
An enemy pet comes in
Any standard attack will finish the fight
 
Mechanical Pandaren Dragonling
Darkmoon Tonk
Darkmoon Zeppelin
Breath
Thunderbolt
Decoy
Missile
Minefield
Ion Cannon
Missile
Explode
Decoy
Fezwick
Honky-Tonk
Judgement
Important: Please enter your instructions in English or a large parts of the community will not be able to read them.
Some typical sentences are translated automatically. Move your mouse over this part for more details.
The following strings are auto-translated if you enter them in the defined format. It is recommended to use them where possible:
[ability=123:Spellname] - [pet=123:Petname] dies
[ability=123:Name] - [enemy=123:Enemyname] dies
[ability=123:Name] until [pet=123:Petname] dies
[ability=123:Name] until [enemy=123:Enemyname] dies
Swap back to [pet=123:Petname]
[ability=123:Name] until the fight is won
Turno 10

For the best display of your strategy, please follow these guidelines:

  • Use QuickFill elements where possible
  • Enter custom instructions in English
  • Check the Strategy Creation Guide for more info
Mechanical Pandaren Dragonling
Breath
Thunderbolt
Decoy
Darkmoon Tonk
Missile
Minefield
Ion Cannon
Darkmoon Zeppelin
Missile
Explode
Decoy
Pass
Bring in your Mechanical Pandaren Dragonling
Bring in your Darkmoon Tonk
Bring in your Darkmoon Zeppelin
Swap to your Mechanical Pandaren Dragonling
Swap to your Darkmoon Tonk
Swap to your Darkmoon Zeppelin
Judgement comes in
Honky-Tonk comes in
Fezwick comes in
An enemy pet comes in
Any standard attack will finish the fight
 
Mechanical Pandaren Dragonling
Darkmoon Tonk
Darkmoon Zeppelin
Breath
Thunderbolt
Decoy
Missile
Minefield
Ion Cannon
Missile
Explode
Decoy
Fezwick
Honky-Tonk
Judgement
Important: Please enter your instructions in English or a large parts of the community will not be able to read them.
Some typical sentences are translated automatically. Move your mouse over this part for more details.
The following strings are auto-translated if you enter them in the defined format. It is recommended to use them where possible:
[ability=123:Spellname] - [pet=123:Petname] dies
[ability=123:Name] - [enemy=123:Enemyname] dies
[ability=123:Name] until [pet=123:Petname] dies
[ability=123:Name] until [enemy=123:Enemyname] dies
Swap back to [pet=123:Petname]
[ability=123:Name] until the fight is won
Turno 11

For the best display of your strategy, please follow these guidelines:

  • Use QuickFill elements where possible
  • Enter custom instructions in English
  • Check the Strategy Creation Guide for more info
Mechanical Pandaren Dragonling
Breath
Thunderbolt
Decoy
Darkmoon Tonk
Missile
Minefield
Ion Cannon
Darkmoon Zeppelin
Missile
Explode
Decoy
Pass
Bring in your Mechanical Pandaren Dragonling
Bring in your Darkmoon Tonk
Bring in your Darkmoon Zeppelin
Swap to your Mechanical Pandaren Dragonling
Swap to your Darkmoon Tonk
Swap to your Darkmoon Zeppelin
Judgement comes in
Honky-Tonk comes in
Fezwick comes in
An enemy pet comes in
Any standard attack will finish the fight
 
Mechanical Pandaren Dragonling
Darkmoon Tonk
Darkmoon Zeppelin
Breath
Thunderbolt
Decoy
Missile
Minefield
Ion Cannon
Missile
Explode
Decoy
Fezwick
Honky-Tonk
Judgement
Important: Please enter your instructions in English or a large parts of the community will not be able to read them.
Some typical sentences are translated automatically. Move your mouse over this part for more details.
The following strings are auto-translated if you enter them in the defined format. It is recommended to use them where possible:
[ability=123:Spellname] - [pet=123:Petname] dies
[ability=123:Name] - [enemy=123:Enemyname] dies
[ability=123:Name] until [pet=123:Petname] dies
[ability=123:Name] until [enemy=123:Enemyname] dies
Swap back to [pet=123:Petname]
[ability=123:Name] until the fight is won

Jeremy Feasel, World of Warcraft Senior Designer, Pet Battle "inventor" and... showmaster at the Darkmoon Faire




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