^

RETAIL

CLASSIC

vs. Jeremy Feasel

Strategy added by trortii#1684

Strategy 5 of 5
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Incl. steps:

Jeremy Feasel 67370
Special or not:0Special or not:1221277486092770

Skills: 2 2 1
Breed: Any

Clockwork Gnome
This pet can have the following breeds:

Breed Health Power Speed
SB 1546 257 289


Special or not:0Special or not:1122339553673390

Skills: 1 2 2
Breed: Any

Darkmoon Zeppelin
This pet can have the following breeds:

Breed Health Power Speed
HB 1546 273 273


1 ZR0 1 0

Any Pet

No Script.
If someone wants to create one let me know and ill add with credit.

High XP
At least one of the pets for this strategy require the use of a specific breed.
Not every strategy can be bullet proof. This is one of them. You might have to restart it, since there are some random elements that increase the risk of your pets failing. Don't blame them, please!
This strategy is using pets obtainable from the Wow Trading Card Game (TCG) or the auction house for potentially high sums of gold.
This strategy is using pets obtainable only from the WoW In-Game Shop for Battle.net Balance or real money.
You can use this strategy to carry a low level pet to give it experience.
Some instructions are more difficult to follow than others. That's exactly what you might find in this strategy!
The strategy offers a Script that can be used with the Pet Battle Script addon. You can copy the script by clicking on the button to the left of the pets.
At least one pet in the strategy cannot be obtained anymore. If you have it, congrats!
A Strategy Curator found this strategy to be especially helpful and higlighted it with this tag to give it more exposure.
In Dragonflight Patch 10.2, the ability Time Bomb has been changed. This tag is marking strategies using Time Bomb so they can be reviewed.
This table shows the level increase for completing the fight with level 25 pets and one carry pet.
Partial level experience is not included in the calculation.

Before After Experience Gain
1135981
2136353
3146683
4146971
5147219
6157425
7157590
8167714
9167796
10177838
11177838
12187796
13197714
14197590
15207425
16207219
17216971
18226683
19226353
20235981
21235569
22245115
23253900
24251980

Safari Hat

Lesser Pet Treat

Pet Treat

Darkmoon Hat

Pet Battle Week

















=

Pet levels to 25 with minimal XP lost

=

Additional XP above level 25 is lost

Strategy Details
N/A
No duration for this strategy is available. If you want to help by adding data, please log in or register an account.
N/A
Number of rounds for this strategy is not available. If you want to help by adding data, please log in or register an account.
N/A
Disclaimer - This is a Classic Strategy and Pet Sim has not been optimized for it. The calculated winrates might be inaccurate.

There is no winrate available for this strategy because there is no Script available. Automatic winrate calculations can only work with a script.

You can also run a simulation of this strategy directly on Pet Sim by clicking on this link: Link to Pet Sim
2025-09-14 08:24:50
The strategy was last updated on this date.
2025-09-13 19:10:33
The strategy was created on this date.
56
Pageviews. This number indicates how often this strategy has been accessed by visitors.
Tamer Details
Darkmoon Island 47.8 62.6 (TomTom / Map Pin)
High XP
This fight provides a lot of pet experience. If possible to safely bring a low level pet in, it is worth doing so. You can see detailed values by hovering over the XP tag.
Turn 1

For the best display of your strategy, please follow these guidelines:

  • Use QuickFill elements where possible
  • Enter custom instructions in English
  • Check the Strategy Creation Guide for more info
Clockwork Gnome
Railgun
Blitz
Build Turret
Darkmoon Zeppelin
Missile
Explode
Decoy
Any Pet
Pass
Bring in your Clockwork Gnome
Bring in your Darkmoon Zeppelin
Swap to your Clockwork Gnome
Swap to your Darkmoon Zeppelin
Judgement comes in
Honky-Tonk comes in
Fezwick comes in
An enemy pet comes in
Any standard attack will finish the fight
 
Clockwork Gnome
Darkmoon Zeppelin
Any Pet
Railgun
Blitz
Build Turret
Missile
Explode
Decoy
Fezwick
Honky-Tonk
Judgement
Turn 2

For the best display of your strategy, please follow these guidelines:

  • Use QuickFill elements where possible
  • Enter custom instructions in English
  • Check the Strategy Creation Guide for more info
Clockwork Gnome
Railgun
Blitz
Build Turret
Darkmoon Zeppelin
Missile
Explode
Decoy
Any Pet
Pass
Bring in your Clockwork Gnome
Bring in your Darkmoon Zeppelin
Swap to your Clockwork Gnome
Swap to your Darkmoon Zeppelin
Judgement comes in
Honky-Tonk comes in
Fezwick comes in
An enemy pet comes in
Any standard attack will finish the fight
 
Clockwork Gnome
Darkmoon Zeppelin
Any Pet
Railgun
Blitz
Build Turret
Missile
Explode
Decoy
Fezwick
Honky-Tonk
Judgement
Turn 3

For the best display of your strategy, please follow these guidelines:

  • Use QuickFill elements where possible
  • Enter custom instructions in English
  • Check the Strategy Creation Guide for more info
Clockwork Gnome
Railgun
Blitz
Build Turret
Darkmoon Zeppelin
Missile
Explode
Decoy
Any Pet
Pass
Bring in your Clockwork Gnome
Bring in your Darkmoon Zeppelin
Swap to your Clockwork Gnome
Swap to your Darkmoon Zeppelin
Judgement comes in
Honky-Tonk comes in
Fezwick comes in
An enemy pet comes in
Any standard attack will finish the fight
 
Clockwork Gnome
Darkmoon Zeppelin
Any Pet
Railgun
Blitz
Build Turret
Missile
Explode
Decoy
Fezwick
Honky-Tonk
Judgement
Build Turret > Blitz (if faster and going first) > Railgun until Judgement dies

For the best display of your strategy, please follow these guidelines:

  • Use QuickFill elements where possible
  • Enter custom instructions in English
  • Check the Strategy Creation Guide for more info
Clockwork Gnome
Railgun
Blitz
Build Turret
Darkmoon Zeppelin
Missile
Explode
Decoy
Any Pet
Pass
Bring in your Clockwork Gnome
Bring in your Darkmoon Zeppelin
Swap to your Clockwork Gnome
Swap to your Darkmoon Zeppelin
Judgement comes in
Honky-Tonk comes in
Fezwick comes in
An enemy pet comes in
Any standard attack will finish the fight
 
Clockwork Gnome
Darkmoon Zeppelin
Any Pet
Railgun
Blitz
Build Turret
Missile
Explode
Decoy
Fezwick
Honky-Tonk
Judgement
Turn 4

For the best display of your strategy, please follow these guidelines:

  • Use QuickFill elements where possible
  • Enter custom instructions in English
  • Check the Strategy Creation Guide for more info
Clockwork Gnome
Railgun
Blitz
Build Turret
Darkmoon Zeppelin
Missile
Explode
Decoy
Any Pet
Pass
Bring in your Clockwork Gnome
Bring in your Darkmoon Zeppelin
Swap to your Clockwork Gnome
Swap to your Darkmoon Zeppelin
Judgement comes in
Honky-Tonk comes in
Fezwick comes in
An enemy pet comes in
Any standard attack will finish the fight
 
Clockwork Gnome
Darkmoon Zeppelin
Any Pet
Railgun
Blitz
Build Turret
Missile
Explode
Decoy
Fezwick
Honky-Tonk
Judgement
Turn 5

For the best display of your strategy, please follow these guidelines:

  • Use QuickFill elements where possible
  • Enter custom instructions in English
  • Check the Strategy Creation Guide for more info
Clockwork Gnome
Railgun
Blitz
Build Turret
Darkmoon Zeppelin
Missile
Explode
Decoy
Any Pet
Pass
Bring in your Clockwork Gnome
Bring in your Darkmoon Zeppelin
Swap to your Clockwork Gnome
Swap to your Darkmoon Zeppelin
Judgement comes in
Honky-Tonk comes in
Fezwick comes in
An enemy pet comes in
Any standard attack will finish the fight
 
Clockwork Gnome
Darkmoon Zeppelin
Any Pet
Railgun
Blitz
Build Turret
Missile
Explode
Decoy
Fezwick
Honky-Tonk
Judgement
Missile until Honky-Tonk resses, or will die on next attack

For the best display of your strategy, please follow these guidelines:

  • Use QuickFill elements where possible
  • Enter custom instructions in English
  • Check the Strategy Creation Guide for more info
Clockwork Gnome
Railgun
Blitz
Build Turret
Darkmoon Zeppelin
Missile
Explode
Decoy
Any Pet
Pass
Bring in your Clockwork Gnome
Bring in your Darkmoon Zeppelin
Swap to your Clockwork Gnome
Swap to your Darkmoon Zeppelin
Judgement comes in
Honky-Tonk comes in
Fezwick comes in
An enemy pet comes in
Any standard attack will finish the fight
 
Clockwork Gnome
Darkmoon Zeppelin
Any Pet
Railgun
Blitz
Build Turret
Missile
Explode
Decoy
Fezwick
Honky-Tonk
Judgement
Turn 6

For the best display of your strategy, please follow these guidelines:

  • Use QuickFill elements where possible
  • Enter custom instructions in English
  • Check the Strategy Creation Guide for more info
Clockwork Gnome
Railgun
Blitz
Build Turret
Darkmoon Zeppelin
Missile
Explode
Decoy
Any Pet
Pass
Bring in your Clockwork Gnome
Bring in your Darkmoon Zeppelin
Swap to your Clockwork Gnome
Swap to your Darkmoon Zeppelin
Judgement comes in
Honky-Tonk comes in
Fezwick comes in
An enemy pet comes in
Any standard attack will finish the fight
 
Clockwork Gnome
Darkmoon Zeppelin
Any Pet
Railgun
Blitz
Build Turret
Missile
Explode
Decoy
Fezwick
Honky-Tonk
Judgement
Turn 7

For the best display of your strategy, please follow these guidelines:

  • Use QuickFill elements where possible
  • Enter custom instructions in English
  • Check the Strategy Creation Guide for more info
Clockwork Gnome
Railgun
Blitz
Build Turret
Darkmoon Zeppelin
Missile
Explode
Decoy
Any Pet
Pass
Bring in your Clockwork Gnome
Bring in your Darkmoon Zeppelin
Swap to your Clockwork Gnome
Swap to your Darkmoon Zeppelin
Judgement comes in
Honky-Tonk comes in
Fezwick comes in
An enemy pet comes in
Any standard attack will finish the fight
 
Clockwork Gnome
Darkmoon Zeppelin
Any Pet
Railgun
Blitz
Build Turret
Missile
Explode
Decoy
Fezwick
Honky-Tonk
Judgement
Honky-Tonk dies, Fezwick enters (Decoy blocks the stun)

For the best display of your strategy, please follow these guidelines:

  • Use QuickFill elements where possible
  • Enter custom instructions in English
  • Check the Strategy Creation Guide for more info
Clockwork Gnome
Railgun
Blitz
Build Turret
Darkmoon Zeppelin
Missile
Explode
Decoy
Any Pet
Pass
Bring in your Clockwork Gnome
Bring in your Darkmoon Zeppelin
Swap to your Clockwork Gnome
Swap to your Darkmoon Zeppelin
Judgement comes in
Honky-Tonk comes in
Fezwick comes in
An enemy pet comes in
Any standard attack will finish the fight
 
Clockwork Gnome
Darkmoon Zeppelin
Any Pet
Railgun
Blitz
Build Turret
Missile
Explode
Decoy
Fezwick
Honky-Tonk
Judgement
Turn 8

For the best display of your strategy, please follow these guidelines:

  • Use QuickFill elements where possible
  • Enter custom instructions in English
  • Check the Strategy Creation Guide for more info
Clockwork Gnome
Railgun
Blitz
Build Turret
Darkmoon Zeppelin
Missile
Explode
Decoy
Any Pet
Pass
Bring in your Clockwork Gnome
Bring in your Darkmoon Zeppelin
Swap to your Clockwork Gnome
Swap to your Darkmoon Zeppelin
Judgement comes in
Honky-Tonk comes in
Fezwick comes in
An enemy pet comes in
Any standard attack will finish the fight
 
Clockwork Gnome
Darkmoon Zeppelin
Any Pet
Railgun
Blitz
Build Turret
Missile
Explode
Decoy
Fezwick
Honky-Tonk
Judgement
Turn 9
Explode when Fezwick health is less than 618

For the best display of your strategy, please follow these guidelines:

  • Use QuickFill elements where possible
  • Enter custom instructions in English
  • Check the Strategy Creation Guide for more info
Clockwork Gnome
Railgun
Blitz
Build Turret
Darkmoon Zeppelin
Missile
Explode
Decoy
Any Pet
Pass
Bring in your Clockwork Gnome
Bring in your Darkmoon Zeppelin
Swap to your Clockwork Gnome
Swap to your Darkmoon Zeppelin
Judgement comes in
Honky-Tonk comes in
Fezwick comes in
An enemy pet comes in
Any standard attack will finish the fight
 
Clockwork Gnome
Darkmoon Zeppelin
Any Pet
Railgun
Blitz
Build Turret
Missile
Explode
Decoy
Fezwick
Honky-Tonk
Judgement
Can get unlucky with misses or getting crit. About an 80% win rate for a 2 pet strat for max XP for a level 1 pet in 3rd slot

For the best display of your strategy, please follow these guidelines:

  • Use QuickFill elements where possible
  • Enter custom instructions in English
  • Check the Strategy Creation Guide for more info
Clockwork Gnome
Railgun
Blitz
Build Turret
Darkmoon Zeppelin
Missile
Explode
Decoy
Any Pet
Pass
Bring in your Clockwork Gnome
Bring in your Darkmoon Zeppelin
Swap to your Clockwork Gnome
Swap to your Darkmoon Zeppelin
Judgement comes in
Honky-Tonk comes in
Fezwick comes in
An enemy pet comes in
Any standard attack will finish the fight
 
Clockwork Gnome
Darkmoon Zeppelin
Any Pet
Railgun
Blitz
Build Turret
Missile
Explode
Decoy
Fezwick
Honky-Tonk
Judgement

Jeremy Feasel, World of Warcraft Senior Designer, Pet Battle "inventor" and... showmaster at the Darkmoon Faire




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